Good Day!
You want to know which bonuses go into which equipment item and what the minimum/maximum value is?
Then you have come to the right place!
Bonuses 1 to 6:
Bonus Name |
Min. Value |
Max. Value |
||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max. HP |
2000 |
5000 |
✘ |
✔ |
✔ |
✔ |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
Life Energy |
10 |
20 |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
Inteligence |
10 |
20 |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
Strength |
10 |
20 |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
Dexterity |
10 |
20 |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
Attack Speed |
5 |
15 |
✘ |
✘ |
✘ |
✔ |
✘ |
✔ |
✘ |
✘ |
✘ |
✘ |
Casting Speed |
15 |
30 |
✔ |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
HP Regeneration |
15 |
30 |
✘ |
✘ |
✘ |
✘ |
✔ |
✔ |
✘ |
✘ |
✔ |
✘ |
SP Regeneration |
15 |
30 |
✘ |
✘ |
✘ |
✘ |
✔ |
✔ |
✘ |
✘ |
✔ |
✘ |
Poisoned Chance |
5 |
15 |
✔ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
✘ |
Chance of Blackout |
5 |
15 |
✔ |
✘ |
✘ |
✔ |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
Slowing Chance |
5 |
15 |
✔ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
Chance of critical Hits |
8 |
20 |
✔ |
✘ |
✘ |
✔ |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
Chance for piercing Hits |
8 |
20 |
✔ |
✘ |
✔ |
✘ |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
Strongst against Half Humans |
5 |
15 |
✘ |
✘ |
✔ |
✘ |
✘ |
✔ |
✔ |
✔ |
✘ |
✘ |
Strongst against Animals |
15 |
30 |
✔ |
✘ |
✔ |
✘ |
✘ |
✔ |
✔ |
✔ |
✔ |
✘ |
Strongst against Undead |
15 |
30 |
✔ |
✘ |
✔ |
✘ |
✘ |
✔ |
✔ |
✔ |
✔ |
✘ |
Strongst against Devil |
15 |
30 |
✔ |
✘ |
✔ |
✘ |
✘ |
✔ |
✔ |
✔ |
✔ |
✘ |
Damage will be absorbed by HP |
5 |
15 |
✘ |
✔ |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
Chance to block close-combat attack |
5 |
15 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
Chance to avoid Arrows |
5 |
15 |
✘ |
✘ |
✘ |
✔ |
✘ |
✔ |
✘ |
✘ |
✘ |
✘ |
Claw Defence |
8 |
20 |
✘ |
✔ |
✘ |
✔ |
✔ |
✘ |
✘ |
✔ |
✘ |
✘ |
Two-Handed Defence |
8 |
20 |
✘ |
✔ |
✘ |
✔ |
✔ |
✘ |
✘ |
✔ |
✘ |
✘ |
Dagger Defence |
8 |
20 |
✘ |
✔ |
✘ |
✔ |
✔ |
✘ |
✘ |
✔ |
✘ |
✘ |
Bell/Fan Defence |
8 |
20 |
✘ |
✔ |
✘ |
✔ |
✔ |
✘ |
✘ |
✔ |
✘ |
✘ |
Arrow Resistance |
8 |
20 |
✘ |
✔ |
✘ |
✔ |
✔ |
✘ |
✘ |
✔ |
✘ |
✘ |
Lightning Resistance |
8 |
20 |
✘ |
✔ |
✔ |
✘ |
✘ |
✔ |
✘ |
✘ |
✔ |
✘ |
Magic Resistance |
8 |
20 |
✘ |
✘ |
✔ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
✘ |
Poison Resistance |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
Chance for EXP Bonus |
15 |
30 |
✘ |
✘ |
✘ |
✔ |
✔ |
✘ |
✔ |
✘ |
✘ |
✘ |
Chance to drop double the Items |
15 |
30 |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
Defence against blackout |
1 |
1 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
Attack Value |
35 |
65 |
✘ |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
Chance to reflect close combat hits |
6 |
15 |
✘ |
✔ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
Sword Defence |
8 |
20 |
✘ |
✔ |
✘ |
✔ |
✔ |
✘ |
✘ |
✔ |
✘ |
✘ |
Bleeding attack |
5 |
15 |
✔ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
✘ |
✘ |
Resistance against bleeding attacks |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
Strongst against Orcs |
15 |
30 |
✔ |
✘ |
✔ |
✘ |
✘ |
✔ |
✔ |
✔ |
✔ |
✘ |
Strongst against Mystics |
15 |
30 |
✔ |
✘ |
✔ |
✘ |
✘ |
✔ |
✔ |
✔ |
✔ |
✘ |
Chance to drop double Yang |
15 |
30 |
✘ |
✘ |
✘ |
✔ |
✔ |
✘ |
✔ |
✘ |
✘ |
✘ |
Movement Speed |
5 |
15 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
✘ |
Damage will be absorbed by MP |
5 |
15 |
✘ |
✔ |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
Wind Resistance |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
Earth Resistance |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
Ice Resistance |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
Darkness Resistance |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
Power of Ice |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
Power of Lightning |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
Power of Wind |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
Power of Earth |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
Power of Darkness |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
Power of Fire |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
Strongst against All |
1 |
5 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
Fire Resistance |
8 |
20 |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✔ |
✘ |
Average Damage |
-25 |
65 |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
Skill Damage |
-30 |
30 |
✔ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
✘ |
Bonuses 7 and 8:
Bonus Name |
Min. Value |
Max. Value |
||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ice Resistance |
3 |
3 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
Chance of critical Hits |
5 |
5 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
Chance for piercing Hits |
5 |
5 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
Attack Value |
15 |
15 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
Strongst against Monster |
10 |
10 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
Earth Resistance |
3 |
3 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
Darkness Resistance |
3 |
3 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
Reistance against piercing Hits |
3 |
3 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
Resistance against critical Hits |
3 |
3 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
Max. HP |
750 |
750 |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
Costumes Bonuses:
Bonus Name |
Min. Value |
Max. Value |
|||
---|---|---|---|---|---|
Strongst against Half Humans |
5 |
15 |
✔ |
✘ |
✔ |
Chance to drop double the Items |
15 |
30 |
✘ |
✔ |
✘ |
SungMa-Will(STR) |
2 |
5 |
✔ |
✔ |
✔ |
SungMa-Will(VIT) |
2 |
5 |
✔ |
✔ |
✔ |
SungMa-Will(RES) |
2 |
5 |
✔ |
✔ |
✔ |
SungMa-Will(INT) |
2 |
5 |
✔ |
✔ |
✔ |
Strongst against Animals |
15 |
30 |
✔ |
✘ |
✔ |
Strongst against Orcs |
15 |
30 |
✔ |
✘ |
✔ |
Strongst against Mystics |
15 |
30 |
✔ |
✘ |
✔ |
Strongst against Undead |
15 |
30 |
✔ |
✘ |
✔ |
Strongst against Devil |
15 |
30 |
✔ |
✘ |
✔ |
Chance to drop double Yang |
15 |
30 |
✘ |
✔ |
✘ |
Casting Speed |
15 |
20 |
✔ |
✔ |
✘ |
Damage will be absorbed by HP |
5 |
15 |
✘ |
✔ |
✘ |
Damage will be absorbed by MP |
5 |
15 |
✘ |
✔ |
✘ |
Item Explanation:
And now an explanation of each item, which add or change bonuses.
Prologue:
With us, as you have surely noticed, there are 6 "normal" bonuses and 6/7 are 7/8.
What does this mean for you as a player?
You only have the "normal" equipment at the beginning, which only has a maximum of 5 bonuses.
If you then continue to upgrade it, you will come to the point where you will have Relic above the item name. From this point on, the equipment item can have 8 magic words (bonuses).
Another nice thing about the Relic equipment is that they allow double magic words. Means that if the equipment item already has Life itself, you can still switch it in.
Reinforce Item:
With this item you add 5 bonuses to normal equipment all at once. This has a chance to fail.
Scheme of amplify:
With this item you add up to 5 magic words in Relic equipment. This has a chance to fail.
Scheme of blessing:
With this item you add the 6th magic word in Relic equipment. This has a chance to fail.
Scheme of enchanting:
With this item you change the magic words 1 to 6, ignoring the bonuses AVG DMG and Skill DMG. Means, if you use it on a weapon with 65AVG DMG, they will remain and the other 4 magic words will change. This has no chance to fail.
Enchant Item++:
With this item you set the values of bonuses 1 to 5 or magic words 1 to 6, except for AVG DMG and FKS, to their maximum value. This has no chance to fail.
Reinforce Item (b):
With this item you add the magic words 7 and 8. This has no chance to fail.
Enchant Item (b):
With this item you change the magic words 7 and 8. This has no chance to fail.
Green Strength:
With this item you add up to 4 bonuses in costumes. This has a chance to fail.
Green Magic:
With this item you switch your costumebonis. This has no chance to fail.
I hope this "little" guide was a help for you to get more comfortable with us.
Kind regards,