Bonus Guide

  • Good Day!


    You want to know which bonuses go into which equipment item and what the minimum/maximum value is?

    Then you have come to the right place!

    Bonuses 1 to 6:

    Bonus Name

    Min. Value

    Max. Value

    Max. HP

    2000

    5000

    Life Energy

    10

    20

    Inteligence

    10

    20

    Strength

    10

    20

    Dexterity

    10

    20

    Attack Speed

    5

    15

    Casting Speed

    15

    30

    HP Regeneration

    15

    30

    SP Regeneration

    15

    30

    Poisoned Chance

    5

    15

    Chance of Blackout

    5

    15

    Slowing Chance

    5

    15

    Chance of critical Hits

    8

    20

    Chance for piercing Hits

    8

    20

    Strongst against Half Humans

    5

    15

    Strongst against Animals

    15

    30

    Strongst against Undead

    15

    30

    Strongst against Devil

    15

    30

    Damage will be absorbed by HP

    5

    15

    Chance to block close-combat attack

    5

    15

    Chance to avoid Arrows

    5

    15

    Claw Defence

    8

    20

    Two-Handed Defence

    8

    20

    Dagger Defence

    8

    20

    Bell/Fan Defence

    8

    20

    Arrow Resistance

    8

    20

    Lightning Resistance

    8

    20

    Magic Resistance

    8

    20

    Poison Resistance

    8

    20

    Chance for EXP Bonus

    15

    30

    Chance to drop double the Items

    15

    30

    Defence against blackout

    1

    1

    Attack Value

    35

    65

    Chance to reflect close combat hits

    6

    15

    Sword Defence

    8

    20

    Bleeding attack

    5

    15

    Resistance against bleeding attacks

    8

    20

    Strongst against Orcs

    15

    30

    Strongst against Mystics

    15

    30

    Chance to drop double Yang

    15

    30

    Movement Speed

    5

    15

    Damage will be absorbed by MP

    5

    15

    Wind Resistance

    8

    20

    Earth Resistance

    8

    20

    Ice Resistance

    8

    20

    Darkness Resistance

    8

    20

    Power of Ice

    8

    20

    Power of Lightning

    8

    20

    Power of Wind

    8

    20

    Power of Earth

    8

    20

    Power of Darkness

    8

    20

    Power of Fire

    8

    20

    Strongst against All

    1

    5

    Fire Resistance

    8

    20

    Average Damage

    -25

    65

    Skill Damage

    -30

    30

    Bonuses 7 and 8:

    Bonus Name

    Min. Value

    Max. Value

    Ice Resistance

    3

    3

    Chance of critical Hits

    5

    5

    Chance for piercing Hits

    5

    5

    Attack Value

    15

    15

    Strongst against Monster

    10

    10

    Earth Resistance

    3

    3

    Darkness Resistance

    3

    3

    Reistance against piercing Hits

    3

    3

    Resistance against critical Hits

    3

    3

    Max. HP

    750

    750

    Costumes Bonuses:

    Bonus Name

    Min. Value

    Max. Value

    Strongst against Half Humans

    5

    15

    Chance to drop double the Items

    15

    30

    SungMa-Will(STR)

    2

    5

    SungMa-Will(VIT)

    2

    5

    SungMa-Will(RES)

    2

    5

    SungMa-Will(INT)

    2

    5

    Strongst against Animals

    15

    30

    Strongst against Orcs

    15

    30

    Strongst against Mystics

    15

    30

    Strongst against Undead

    15

    30

    Strongst against Devil

    15

    30

    Chance to drop double Yang

    15

    30

    Casting Speed

    15

    20

    Damage will be absorbed by HP

    5

    15

    Damage will be absorbed by MP

    5

    15

    Item Explanation:

    And now an explanation of each item, which add or change bonuses.

    Prologue:

    With us, as you have surely noticed, there are 6 "normal" bonuses and 6/7 are 7/8.

    What does this mean for you as a player?


    You only have the "normal" equipment at the beginning, which only has a maximum of 5 bonuses.

    If you then continue to upgrade it, you will come to the point where you will have Relic above the item name. From this point on, the equipment item can have 8 magic words (bonuses).

    Another nice thing about the Relic equipment is that they allow double magic words. Means that if the equipment item already has Life itself, you can still switch it in.


    Reinforce Item:

    With this item you add 5 bonuses to normal equipment all at once. This has a chance to fail.

    Scheme of amplify:

    With this item you add up to 5 magic words in Relic equipment. This has a chance to fail.

    Scheme of blessing:

    With this item you add the 6th magic word in Relic equipment. This has a chance to fail.

    Scheme of enchanting:

    With this item you change the magic words 1 to 6, ignoring the bonuses AVG DMG and Skill DMG. Means, if you use it on a weapon with 65AVG DMG, they will remain and the other 4 magic words will change. This has no chance to fail.

    Enchant Item++:

    With this item you set the values of bonuses 1 to 5 or magic words 1 to 6, except for AVG DMG and FKS, to their maximum value. This has no chance to fail.

    Reinforce Item (b):

    With this item you add the magic words 7 and 8. This has no chance to fail.

    Enchant Item (b):

    With this item you change the magic words 7 and 8. This has no chance to fail.

    Green Strength:

    With this item you add up to 4 bonuses in costumes. This has a chance to fail.

    Green Magic:

    With this item you switch your costumebonis. This has no chance to fail.



    I hope this "little" guide was a help for you to get more comfortable with us.


    Kind regards,


    Luzifer

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    Head of Seishin

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