You want to know which bonuses go into which equipment item and what the minimum/maximum value is?
Then you have come to the right place!
Bonuses 1 to 6:
Bonus Name
Min. Value
Max. Value
Max. HP
2000
5000
✘
✔
✔
✔
✔
✘
✘
✘
✘
✘
Life Energy
10
20
✔
✘
✘
✘
✘
✘
✔
✘
✘
✘
Inteligence
10
20
✔
✘
✘
✘
✘
✘
✔
✘
✘
✘
Strength
10
20
✔
✘
✘
✘
✘
✘
✔
✘
✘
✘
Dexterity
10
20
✔
✘
✘
✘
✘
✘
✔
✘
✘
✘
Attack Speed
5
15
✘
✘
✘
✔
✘
✔
✘
✘
✘
✘
Casting Speed
15
30
✔
✔
✘
✘
✘
✘
✘
✘
✘
✘
HP Regeneration
15
30
✘
✘
✘
✘
✔
✔
✘
✘
✔
✘
SP Regeneration
15
30
✘
✘
✘
✘
✔
✔
✘
✘
✔
✘
Poisoned Chance
5
15
✔
✘
✘
✘
✘
✔
✘
✘
✘
✘
Chance of Blackout
5
15
✔
✘
✘
✔
✔
✘
✘
✘
✘
✘
Slowing Chance
5
15
✔
✘
✘
✔
✘
✘
✘
✘
✘
✘
Chance of critical Hits
8
20
✔
✘
✘
✔
✔
✘
✘
✘
✘
✘
Chance for piercing Hits
8
20
✔
✘
✔
✘
✔
✘
✘
✘
✘
✘
Strongst against Half Humans
5
15
✘
✘
✔
✘
✘
✔
✔
✔
✘
✘
Strongst against Animals
15
30
✔
✘
✔
✘
✘
✔
✔
✔
✔
✘
Strongst against Undead
15
30
✔
✘
✔
✘
✘
✔
✔
✔
✔
✘
Strongst against Devil
15
30
✔
✘
✔
✘
✘
✔
✔
✔
✔
✘
Damage will be absorbed by HP
5
15
✘
✔
✔
✘
✘
✘
✘
✘
✔
✘
Chance to block close-combat attack
5
15
✘
✘
✘
✘
✘
✘
✔
✘
✘
✘
Chance to avoid Arrows
5
15
✘
✘
✘
✔
✘
✔
✘
✘
✘
✘
Claw Defence
8
20
✘
✔
✘
✔
✔
✘
✘
✔
✘
✘
Two-Handed Defence
8
20
✘
✔
✘
✔
✔
✘
✘
✔
✘
✘
Dagger Defence
8
20
✘
✔
✘
✔
✔
✘
✘
✔
✘
✘
Bell/Fan Defence
8
20
✘
✔
✘
✔
✔
✘
✘
✔
✘
✘
Arrow Resistance
8
20
✘
✔
✘
✔
✔
✘
✘
✔
✘
✘
Lightning Resistance
8
20
✘
✔
✔
✘
✘
✔
✘
✘
✔
✘
Magic Resistance
8
20
✘
✘
✔
✘
✘
✔
✘
✘
✘
✘
Poison Resistance
8
20
✘
✘
✘
✘
✘
✘
✘
✔
✘
✘
Chance for EXP Bonus
15
30
✘
✘
✘
✔
✔
✘
✔
✘
✘
✘
Chance to drop double the Items
15
30
✘
✘
✔
✘
✘
✘
✘
✔
✘
✘
Defence against blackout
1
1
✘
✘
✘
✘
✘
✘
✔
✘
✘
✘
Attack Value
35
65
✘
✔
✘
✘
✘
✘
✘
✘
✘
✘
Chance to reflect close combat hits
6
15
✘
✔
✘
✘
✘
✘
✔
✘
✘
✘
Sword Defence
8
20
✘
✔
✘
✔
✔
✘
✘
✔
✘
✘
Bleeding attack
5
15
✔
✘
✘
✘
✘
✔
✘
✘
✘
✘
Resistance against bleeding attacks
8
20
✘
✘
✘
✘
✘
✘
✘
✔
✘
✘
Strongst against Orcs
15
30
✔
✘
✔
✘
✘
✔
✔
✔
✔
✘
Strongst against Mystics
15
30
✔
✘
✔
✘
✘
✔
✔
✔
✔
✘
Chance to drop double Yang
15
30
✘
✘
✘
✔
✔
✘
✔
✘
✘
✘
Movement Speed
5
15
✘
✘
✘
✘
✘
✘
✘
✔
✘
✘
Damage will be absorbed by MP
5
15
✘
✔
✔
✘
✘
✘
✘
✘
✘
✘
Wind Resistance
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✔
✘
Earth Resistance
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✔
✘
Ice Resistance
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✔
✘
Darkness Resistance
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✔
✘
Power of Ice
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✘
✔
Power of Lightning
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✘
✔
Power of Wind
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✘
✔
Power of Earth
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✘
✔
Power of Darkness
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✘
✔
Power of Fire
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✘
✔
Strongst against All
1
5
✘
✘
✘
✘
✘
✘
✘
✘
✘
✔
Fire Resistance
8
20
✘
✘
✘
✘
✘
✘
✘
✘
✔
✘
Average Damage
-25
65
✔
✘
✘
✘
✘
✘
✘
✘
✘
✘
Skill Damage
-30
30
✔
✘
✘
✘
✘
✘
✘
✘
✘
✘
Bonuses 7 and 8:
Bonus Name
Min. Value
Max. Value
Ice Resistance
3
3
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
Chance of critical Hits
5
5
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
Chance for piercing Hits
5
5
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
Attack Value
15
15
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
Strongst against Monster
10
10
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
Earth Resistance
3
3
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
Darkness Resistance
3
3
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
Reistance against piercing Hits
3
3
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
Resistance against critical Hits
3
3
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
Max. HP
750
750
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
Costumes Bonuses:
Bonus Name
Min. Value
Max. Value
Strongst against Half Humans
5
15
✔
✘
✔
Chance to drop double the Items
15
30
✘
✔
✘
SungMa-Will(STR)
2
5
✔
✔
✔
SungMa-Will(VIT)
2
5
✔
✔
✔
SungMa-Will(RES)
2
5
✔
✔
✔
SungMa-Will(INT)
2
5
✔
✔
✔
Strongst against Animals
15
30
✔
✘
✔
Strongst against Orcs
15
30
✔
✘
✔
Strongst against Mystics
15
30
✔
✘
✔
Strongst against Undead
15
30
✔
✘
✔
Strongst against Devil
15
30
✔
✘
✔
Chance to drop double Yang
15
30
✘
✔
✘
Casting Speed
15
20
✔
✔
✘
Damage will be absorbed by HP
5
15
✘
✔
✘
Damage will be absorbed by MP
5
15
✘
✔
✘
Item Explanation:
And now an explanation of each item, which add or change bonuses.
Prologue:
With us, as you have surely noticed, there are 6 "normal" bonuses and 6/7 are 7/8.
What does this mean for you as a player?
You only have the "normal" equipment at the beginning, which only has a maximum of 5 bonuses.
If you then continue to upgrade it, you will come to the point where you will have Relic above the item name. From this point on, the equipment item can have 8 magic words (bonuses).
Another nice thing about the Relic equipment is that they allow double magic words. Means that if the equipment item already has Life itself, you can still switch it in.
Reinforce Item:
With this item you add 5 bonuses to normal equipment all at once. This has a chance to fail.
Scheme of amplify:
With this item you add up to 5 magic words in Relic equipment. This has a chance to fail.
Scheme of blessing:
With this item you add the 6th magic word in Relic equipment. This has a chance to fail.
Scheme of enchanting:
With this item you change the magic words 1 to 6, ignoring the bonuses AVG DMG and Skill DMG. Means, if you use it on a weapon with 65AVG DMG, they will remain and the other 4 magic words will change. This has no chance to fail.
Enchant Item++:
With this item you set the values of bonuses 1 to 5 or magic words 1 to 6, except for AVG DMG and FKS, to their maximum value. This has no chance to fail.
Reinforce Item (b):
With this item you add the magic words 7 and 8. This has no chance to fail.
Enchant Item (b):
With this item you change the magic words 7 and 8. This has no chance to fail.
Green Strength:
With this item you add up to 4 bonuses in costumes. This has a chance to fail.
Green Magic:
With this item you switch your costumebonis. This has no chance to fail.
I hope this "little" guide was a help for you to get more comfortable with us.